This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
This unit can hide in forests until enemy units get too close.Īrmoured units can block damage from any source apart from Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. When bracing, this unit negates the charge bonus of any attacker. ├ Man Entitywh_main_dwf_inf_dwarfs_heavy_blood_dismembers ├ Melee Weaponwh_main_dwf_axe_ironbreakers ├ Projectilewh_dwf_ironbreakers_cinderblast_bomb ├ Missile Weaponwh_main_dwf_cinderblast_bomb Land Unit Keywh_main_dwf_inf_ironbreakers Main Unit Keywh_main_dwf_inf_ironbreakers However, for each battle under the light of sun or moon, the Ironbreakers will have fought dozens in the deep dark beneath the mountains. Such is the prowess of the Ironbreakers that they will often be called upon to fight on the surface - aiding the throng in time of a muster. Enemies fall before their axes like Winter wheat before the scythe and blows clang harmlessly off their nigh-impervious armour or are caught and deflected by their sturdy shields. Impervious, implacable and unmoving, they form a living line, Gromril-hard, that holds back the flood terror that lurks in the dark below. There, they find defensible positions and let the enemy break upon their overlapping shields as waves crash into rock. Ironbreakers are trained to fight in tight formations, wedged into the confines of narrow tunnels. Only the strongest and bravest are accepted into their ranks, but the dark offers no vainglory, and those warriors who choose a path of greater ambition must seek out the Hammerers. It is an honour to be selected to join the Ironbreakers, for they are trusted to protect the Hold's most vulnerable entrances. They stand resolute, barring danger from advancing beyond their post. Clad from head to toe in suits of Gromril armour, Ironbreakers can survive in a treacherous world of rockfalls and sudden ambush.